Games for Training, Education, Health and Sports
4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014, ProceedingsStefan Göbel, Josef Wiemeyer (Eds.)
This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including mechanisms and effects of (Serious) Games, adaptation and personalisation, local, mobile, and internet learning and education applications, game, reuse and evaluation, game settings, types of learners, problem solving etc.
Table of contents
How Computer Games Can Improve Your Health and Fitness - Malaka, Rainer - Pages 1-7
Game-Based IT Solutions for Active and Healthy Aging - Drobics, Mario (et al.) - Pages 8-11
Cat King’s Metamorphosis - Söbke, Heinrich (et al.) - Pages 12-22
Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism - Lim, Theodore (et al.) - Pages 23-34
Video Game Personalization via Social Media Participation - Konert, Johannes (et al.) - Pages 35-46
A Case Study of a Learning Game about the Internet - Kayali, Fares (et al.) - Pages 47-58
Word Domination - Mildner, Philip (et al.) - Pages 59-70
Dynamically Adaptive Educational Games: A New Perspective - Sajjadi, Pejman (et al.) - Pages 71-76
A Serious Game for Public Engagement in Synthetic Biology - Schmidt, Markus (et al.) - Pages 77-85
Story Maker - Rockenbach, Diomar (et al.) - Pages 86-91
Teaching the Achiever, Explorer, Socializer, and Killer – Gamification in University Education - Fuß, Carsten (et al.) - Pages 92-99
Social Integration of Stroke Patients through the Multiplayer Rehabilitation Gaming System - Maier, Martina (et al.) - Pages 100-114
Dynamic Difficulty Adaptation in Serious Games for Motor Rehabilitation - Hocine, Nadia (et al.) - Pages 115-128
Personalized Adaptive Control of Training Load in Exergames from a Sport-Scientific Perspective - Hoffmann, Katrin (et al.) - Pages 129-140
Creating Age-Specific Interactive Environments about Medical Treatments for Children and Adolescent Patients Diagnosed with Cancer - Gansohr, Carina (et al.) - Pages 141-152
Mobile Learning and Games: Experiences with Mobile Games Development for Children and Teenagers Undergoing Oncological Treatment - Barbosa, Débora N. F. (et al.) - Pages 153-164
Evoking and Measuring Arousal in Game Settings - Cusveller, Jeltsje (et al.) - Pages 165-174
Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming - Hess, Martin (et al.) - Pages 175-185
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism - Lim, Theodore (et al.) - Pages 186-189
QuizeRo - Recipe for a Successful QR-Code Scavenger Hunt - Birkenrahe, Marcus (et al.) - Pages 190-194
StoryTec and StoryPlay as Tools for Adaptive Game-Based Learning Research - Shoukry, Laila (et al.) - Pages 195-198
Springer, Notes in Computer Science - Volume 8395, Paperback, english, 200 pages